Requires NuGet 2.8.6 or higher.
Install-Package fx11_desktop_2017 -Version 2021.12.2.2
dotnet add package fx11_desktop_2017 --version 2021.12.2.2
<PackageReference Include="fx11_desktop_2017" Version="2021.12.2.2" />
paket add fx11_desktop_2017 --version 2021.12.2.2
#r "nuget: fx11_desktop_2017, 2021.12.2.2"
// Install fx11_desktop_2017 as a Cake Addin #addin nuget:?package=fx11_desktop_2017&version=2021.12.2.2 // Install fx11_desktop_2017 as a Cake Tool #tool nuget:?package=fx11_desktop_2017&version=2021.12.2.2
Effects for Direct3D 11 (FX11)
Copyright (c) Microsoft Corporation. All rights reserved.
December 2, 2021
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.
Documentation is available on the GitHub wiki.
This project is 'archived'. It is still available for use for legacy projects, but use of it for new projects is not recommended.
All content and source code for this package are subject to the terms of the MIT License.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
The Effects library for Direct3D 9 (FX9) was the work of Loren McQuade with contributions from Relja Markovic.
The Effects library for Direct3D 10 (FX10) was the work of John Rapp and Kutta Srinivasan as a rewrite of the FX9 library with contributions from Anuj Gosalia, Kev Gee, Sam Glassenberg, Relja Markovic, and Ian McIntyre.
The Effects library for Direct3D 11 (FX11) is the work of Ian McIntyre based on FX10 with contributions from Michael Oneppo and Chuck Walbourn.
- Direct3D Tutorial 11-14
- BasicHLSLFX11, DynamicShaderLinkageFX11, FixedFuncEMUFX11, InstancingFX11
These are hosted on GitHub
Effects 11 is being provided as a porting aid for older code that makes use of the Effects 10 (FX10) API or Effects 9 (FX9) API in the deprecated D3DX9 library. See Microsoft Docs for a list of differences compared to the Effects 10 (FX10) library.
The Effects 11 library is for use in Win32 desktop applications. FX11 requires the D3DCompiler API be available at runtime to provide shader reflection functionality, and this API is not deployable for Windows Store apps on Windows 8.0, Windows RT, or Windows phone 8.0.
The fx_5_0 profile support in the HLSL compiler is deprecated, and does not fully support DirectX 11.1 HLSL features such as minimum precision types. It is supported in the Windows 8.1 SDK version of the HLSL compiler (FXC.EXE) and D3DCompile API (46), is supported but generates a deprecation warning with D3DCompile API (47). The fx profiles are not supported by the DXIL (DXC.EXE) compiler.
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
Matches the December 2, 2021 release on GitHub.