Tornseglare.XBoxController 1.0.4

dotnet add package Tornseglare.XBoxController --version 1.0.4
NuGet\Install-Package Tornseglare.XBoxController -Version 1.0.4
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tornseglare.XBoxController" Version="1.0.4" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tornseglare.XBoxController --version 1.0.4
#r "nuget: Tornseglare.XBoxController, 1.0.4"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tornseglare.XBoxController as a Cake Addin
#addin nuget:?package=Tornseglare.XBoxController&version=1.0.4

// Install Tornseglare.XBoxController as a Cake Tool
#tool nuget:?package=Tornseglare.XBoxController&version=1.0.4

XBoxController

Using the Vortice.Windows nuget, see https://github.com/amerkoleci/Vortice.Windows for more examples.

For a working and more up-to-date demo, please see the XBoxController_Tests project here: https://github.com/tornseglare/XBoxController/tree/main/XBoxController_Tests

How to use

using Vortice.XInput;
using MASK;

// Starts a task which periodically look for newly connected controllers.
XBoxControllerPoller.StartPolling();

// Somewhere in your game/app:
if (XBoxControllerPoller.xBoxControllers.Count > 0)
{
  // Once a controller has been detected and added by the XBoxControllerPoller, it will always remain. 
  XBoxController controller = XBoxControllerPoller.xBoxControllers[0];
  
  if (controller.Connected)
  {
    if (controller.Update())
    {
      if (controller.JustPressedA)
      {
        // A button just got pressed.
      }
      
      if(controller.JustReleasedA)
      {
        // A button just got released.
      }

      if (controller.RightTrigger > Gamepad.TriggerThreshold)
      {
        // Using the Vortice.XInput functionality here.
        if (XInput.SetVibration(controller.UserIndex, 0.0f, controller.RightTrigger / 255.0f) == false)
        {
          Console.WriteLine("Device not connected!");
        }
      }
    }

    // Regardless of if Update() returns true or false you can always check the current state. 
    // (Not with the JustPressed/ReleasedXYZs though, these changes only when Update() has detected a change and returns true, naturally.)
    if(controller.A)
    {
      // The A button is pressed.
    }
  }
}


// Somewhere in your code during exiting the app you should terminate the polling task.
XBoxControllerPoller.StopPolling();

Use the connected/reconnected event

using Vortice.XInput;
using MASK;

// Somewhere in your setup.
XBoxControllerPoller.XBoxControllerEvent += XBoxControllerPoller_XBoxControllerEvent;
XBoxControllerPoller.StartPolling();

// Your event listener function.
void XBoxControllerPoller_XBoxControllerEvent(XBoxController xBoxController, XBoxControllerEventState state)
{
  if(state == XBoxControllerEventState.Connected)
  {
    Console.WriteLine($"Controller {xBoxController.UserIndex} connected!");
  }
  else if(state == XBoxControllerEventState.Reconnected)
  {
    Console.WriteLine($"Controller {xBoxController.UserIndex} reconnected!");
  }
  else if(state == XBoxControllerEventState.Disconnected)
  {
    // Player/User has disconnected the controller. Urge them to reconnect it.
    Console.WriteLine($"Controller {daController!.UserIndex} disconnected!");
  }	  
}
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

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Version Downloads Last updated
1.0.4 223 4/7/2023
1.0.3 190 3/21/2023
1.0.2 199 3/14/2023
1.0.1 209 3/10/2023
1.0.0 202 3/10/2023

disconnected event added