Tesses.RPCClient 1.0.0

dotnet add package Tesses.RPCClient --version 1.0.0
NuGet\Install-Package Tesses.RPCClient -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Tesses.RPCClient" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Tesses.RPCClient --version 1.0.0
#r "nuget: Tesses.RPCClient, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Tesses.RPCClient as a Cake Addin
#addin nuget:?package=Tesses.RPCClient&version=1.0.0

// Install Tesses.RPCClient as a Cake Tool
#tool nuget:?package=Tesses.RPCClient&version=1.0.0

Tesses.RPC

A Simple RPC Library for my WebServer

License

GPL3-only Licensed under GPL3

How to use (client)

Install this nuget package if you are not using blazor wasm or if you are use this package

using Tesses.RPC;

public interface IMessage
{
}
public enum MessageType
{
    Text,
    Number
}
public class TextMessage : IMessage
{
    public string Text {get;set;}
}
public class NumberMessage : IMessage
{
    public int Number {get;set;}
}

public class Program
{
    public static void Main(string[] args)
    {
        JsonMessager<MessageType,IMessage>? messager=null;
        var msghndlr=new WebSocketClientMessageHandler
        (
            "ws://localhost:4222",
            ()=>{
                //do something when connection starts such as send messages or registering callbacks
                if(messager!= null)
                {
                    TextMessage messageToSend = new TextMessage();
                    messageToSend.Text="Demi Lovato";
                    messager.SendMessage<TextMessage>(messageToSend);

                    //or if you want to receive a response
                    messager.SendMessage<TextMessage>(
                        messageToSend,
                        (msg)=>{
                            TextMessage receivedMessage=msg;
                            //do something with message
                        }
                    );
                }
            }
        );
        messager = new JsonMessager<MessageType, IMessage>(msghndlr);

        messager.Register<TextMessage>(
            MessageType.Text,
            (msg)=>{
                TextMessage receivedMessage=msg.Data;
                
                if(msg.NeedReply)
                {
                    TextMessage replyMessage=new TextMessage();
                    replyMessage.Text = "Something";
                    //send message to server
                    //you can send original message if you want
                    msg.Reply(replyMessage);
                }
            }
        );
        messager.Register<NumberMessage>(
            MessageType.Number,
            (msg)=>{
                NumberMessage receivedMessage=msg.Data;
                
                if(msg.NeedReply) //true if server sends message with messager.SendMessage<SomeType>(variable,(res)=>{});
                {
                    NumberMessage replyMessage=new NumberMessage();
                    replyMessage.Text = 42;
                    //send message to server
                    //you can send original message if you want
                    msg.Reply(replyMessage);
                }
            }
        );
        messager.Connect();
    }
}

How to use (server)

Install this nuget package (and this one)

using Tesses.RPC;
using Tesses.WebServer;

public interface IMessage
{
}
public enum MessageType
{
    Text,
    Number
}
public class TextMessage : IMessage
{
    public string Text {get;set;}
}
public class NumberMessage : IMessage
{
    public int Number {get;set;}
}

public class Program 
{
    public static void Main(string[] args)
    {
        RouteServer svr=new RouteServer();
        svr.Add(
            "/",
            async (e)=>{
                RPCServer ews=new RPCServer(
                    (mhandler)=>{
                        JsonMessager<MessageType,IMessage> messager=new JsonMessager<MessageType,IMessage>(mhandler);

                         messager.Register<TextMessage>(
                            MessageType.Text,
                            (msg)=>{
                                TextMessage receivedMessage=msg.Data;
                
                                if(msg.NeedReply)
                                {
                                    TextMessage replyMessage=new TextMessage();
                                    replyMessage.Text = "Something";
                                    //send message to client
                                    //you can send original message if you want
                                    msg.Reply(replyMessage);
                                }
                            }
                        );
                        messager.Register<NumberMessage>(
                            MessageType.Number,
                            (msg)=>{
                                NumberMessage receivedMessage=msg.Data;
                
                                if(msg.NeedReply) //true if client sends message with messager.SendMessage<SomeType>(variable,(res)=>{});
                                {
                                    NumberMessage replyMessage=new NumberMessage();
                                    replyMessage.Text = 42;
                                    //send message to client
                                    //you can send original message if you want
                                    msg.Reply(replyMessage);
                                }
                            }
                        );
                        //end or registtering server
                        TextMessage messageToSend = new TextMessage();
                        messageToSend.Text="Demi Lovato";
                        messager.SendMessage<TextMessage>(messageToSend);

                        //or if you want to receive a response
                        messager.SendMessage<TextMessage>(
                            messageToSend,
                            (msg)=>{
                                TextMessage receivedMessage=msg;
                                //do something with message
                            }
                        );
                    }
                );
                await e.StartEasyWebSocketConnectionAsync(ews);
            }
        );
        svr.StartServer(4222);
    }
}

Can I implement a client in other languages

Yes this program uses json and here is some documentation on json structure (uses text in WebSocket but I designed this to be usable with other means of transport (as long as sending and receiving are on seperate threads))

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.0 188 12/12/2022