TerrariaServer.TShock 4.5.5

.NET Framework 4.5.2
dotnet add package TerrariaServer.TShock --version 4.5.5
NuGet\Install-Package TerrariaServer.TShock -Version 4.5.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TerrariaServer.TShock" Version="4.5.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TerrariaServer.TShock --version 4.5.5
#r "nuget: TerrariaServer.TShock, 4.5.5"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install TerrariaServer.TShock as a Cake Addin
#addin nuget:?package=TerrariaServer.TShock&version=4.5.5

// Install TerrariaServer.TShock as a Cake Tool
#tool nuget:?package=TerrariaServer.TShock&version=4.5.5

TShock is a toolbox for Terraria servers and communities. That toolbox is jam packed with anti-cheat tools, server-side characters, groups, permissions, item bans, tons of commands, and limitless potential. It's one of a kind.
This package was uploaded from CI service by SGKoishi, NOT official TShock Team.

Product Versions
.NET Framework net452 net46 net461 net462 net463 net47 net471 net472 net48
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NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
4.5.5 401 8/10/2021
4.5.2 362 4/22/2021
4.5.0 250 4/14/2021 265 10/24/2020 294 7/6/2020 492 6/5/2020 464 6/4/2020

TShock 4.5.5

This version of TShock includes a fix for [GHSA-jq4j-v8pr-jv7j](https://github.com/Pryaxis/TShock/security/advisories/GHSA-jq4j-v8pr-jv7j). For more information, see the advisory.

We are aware of at least three other security issues, but they are still in-progress. At least one of those will be shipping in the near future.

## Notable changes

* Changed the world autosave message so that it no longer warns of a "potential lag spike." (@hakusaro)

* Added `/slay` as an alias for `/kill` to be more consistent with other server mods. (@hakusaro)

* Added `/god` as an alias for `/godmode` to be more consistent with other server mods. (@hakusaro)

* Fixed ridiculous typo in `Amethyst Gemtree` text. (@hakusaro)

* Fixed `CTRL + C` / interactive console interrupt not safely shutting down the server. Now, interrupts will cause a safe shutdown (saving the world and disconnecting all players before fully shutting down). Previously, interrupts caused an unsafe shutdown (not saving the world). (@hakusaro)

* Changed "success message" color to `Color.LimeGreen` instead of `Color.Green`. `Color.Green` looks ugly. `Color.LimeGreen` looks less ugly but isn't as offensively bright as pure green. (@hakusaro)

* Changed the default respawn timer to 10 seconds, so as to not desynchronize from the game by default. (@hakusaro)

* Fixed `/home` allowing players to bypass the respawn timer. (@hakusaro, @moisterrific, @Arthri)

* Added the config option `SuppressPermissionFailureNotices`. When set to `true`, the server will not send warning messages to players when they fail a build permission check from `TSPlayer.HasBuildPermission` (even if `shouldWarnPlayer` is set to true. (@hakusaro)

* Fixed `/warp send` failing a nullcheck if the warp didn't exist. The previous behavior may have always been buggy or broken. In other words, sending someone to a warp that doesn't exist should result in a nicer error. (@hakusaro, @punchready)

* Fixed `/group del` allowing server operators to delete the default group that guests are put into. This is a really critical group and the server doesn't behave correctly when it happens. As a result, it's better to prevent this from happening than not. Additionally, `GroupManagerException`s will be thrown if this is attempted programmatically. Finally, if the exception is thrown in response to `/group del` (or if any other exception is thrown that the command handler can handle), the stack trace will no longer be present. Fixes [#2165](https://github.com/Pryaxis/TShock/issues/2165). (@hakusaro, @DeveloperLuxo, @Rozen4334, @moisterrific, @bartico6, @Quinci135)

* Removed the old `ConfigFile` class. If you are updating a plugin, you should use `TShock.Config.Settings` instead of the accessor you were using. This is typically a really easy change. For most plugin authors, updating to the new config format is as simple as changing the reference to the old static config to point to the new location. If you were using this for your own configs, you should swap to using a `IConfigFile` (see `TShockAPI.Configuration.ConfigFile`). (@hakusaro, @bartico6)

* Added `Main.worldPathName` to `/worldinfo` command. Now, if you need to see what the location on disk for your world file is, you can simply run `/worldinfo` to find out. This is particularly helpful on Linux and macOS, where the world path isn't obvious. (@hakusaro)

* Correct rejection message in LandGolfBallInCupHandler to output the proper expected player id. (@drunderscore)

* Clarified the error mesage that the console is presented if a rate-limit is reached over REST to indicate that "tokens" actually refers to rate-limit tokens, and not auth tokens, and added a hint as to what config setting determines this. (@hakusaro, @patsore)

* Fixed an issue where, when the console was redirected, input was disabled and commands didn't work, in TSAPI. You can now pass `-disable-commands` to disable the input thread, but by default, it will be enabled. Fixes [#1450](https://github.com/Pryaxis/TShock/issues/1450). (@DeathCradle, @QuiCM)

* Added `summonboss` permission check for Prismatic Lacewing. Players who do not have said permission will be unable to kill this critter, as it will summon the Empress of Light. Also added support for the `AnonymousBossInvasions` config option, if this is set to `false` it will now broadcast the name of the player who summoned her. (@moisterrific)

* Added `ForceTime` config setting check for Enchanted Sundial usage. If `ForceTime` is set to anything other than `normal`, Sundial use will be rejected as this would lead to very janky game behavior. Additionally, players with `cfgreload` permission will be advised  to change it back to `normal` in order to use sundial. (@moisterrific, @bartico6)

* Added `%onlineplayers%` and `%serverslots%` placeholders for MOTD. The default MOTD message was also updated to use this. (@moisterrific, @bartico6)

* Fixed Bouncer inconsistently using `TilePlacementValid` when validating tile coordinates, which could cause a DoS attack due to unexpectedly large world framing. The list below shows the corrected methods within Bouncer. This was assigned [GHSA-jq4j-v8pr-jv7j](https://github.com/Pryaxis/TShock/security/advisories/GHSA-jq4j-v8pr-jv7j). (@drunderscore)

 * `OnTileEdit`: The check was moved to be the first, and will no longer `SendTileSquare` upon failure.

 * `OnPlaceObject`: The check was moved to be the first, and will no longer `SendTileSquare` upon failure.

 * `OnPlaceTileEntity`: The check was newly added.

 * `OnPlaceItemFrame`: The check was newly added.

 * `OnFoodPlatterTryPlacing`: The check was newly added.

## Updating

To update TShock, simply replace all of the files in your server folder with those from the release folder.