SocketMeister.Sources 4.0.6

dotnet add package SocketMeister.Sources --version 4.0.6
NuGet\Install-Package SocketMeister.Sources -Version 4.0.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SocketMeister.Sources" Version="4.0.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SocketMeister.Sources --version 4.0.6
#r "nuget: SocketMeister.Sources, 4.0.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SocketMeister.Sources as a Cake Addin
#addin nuget:?package=SocketMeister.Sources&version=4.0.6

// Install SocketMeister.Sources as a Cake Tool
#tool nuget:?package=SocketMeister.Sources&version=4.0.6

SocketMeister

SocketMeister is a socket library for solutions requiring persistent, multiple endpoint TCP/IP connectivity. It is easy to use, high throughput and multithreaded.

SocketMeister Client provides fault tolerance by automatically reconnecting in the event of connection failure and in environment where multiple servers are deployed (i.e. for redundancy and/or high workload), SocketMeister Client will automatically round-robin until a server is found.

SocketMeister Server provides a simple framework whereby messages and requests (messages expecting a response) are presented in thread independent events. Your code site cleanly in the event handler, where it can read an array of parameters sent by the client and execute your business logic. In the case of a request, your code can provide a response, which is automatically returned to the client. SocketMeister supports binary arrays, strings and most simple data types. It you enable optional compression, data is seamlessly compressed and decompressed using a high throughput compression algorithm.

The Flavours of SocketMeister

SocketMeister Client works with most .NET framework versions, from .NET 3.5 and Silverlight 5 to .NET 5 and almost everything in-between. SocketMeister Server can be used with .NET 4.0 and above. There are 3 NuGet packages available:

  1. The SocketMeister NuGet package contains the DLL for many versions of .NET except Silverlight 5. Frameworks include .NET 3.5, .NET 4.0, .NET 4.5, .NET 4.6, .NET 4.7.2, .NET Standard 2.0, .NET Core 3.1 and .NET 5. SocketMeister Server is not available in .NET 3.5.

  2. The SocketMeister.Silverlight NuGet package contains the DLL for Silverlight 5 projects. SocketMeister server is not included as it wouldn't work in Silverlight.

  3. The SocketMeister.Sources NuGet package contains the C# source files for SocketMeister, enabling you to embed SocketMeister in your own project EXE or DLL. This eliminates the need to ship the SocketMeister DLL with your product. Simply add the SocketMeister.Sources NuGet package to your Visual Studio project and a folder containing the code will be added to the project.

Simple Example

The following example shows how easy it is to setup a basic server and client. It achieves the following:

  1. Start a socket server application and socket client application.
  2. Send a request from the client to the server when a button is clicked.
  3. Process the request on the server and return a response to the client.
  4. Display the response on the client.

Simple SocketServer Application.

Making a start with SocketServer requires only a few lines of code. The following will start the socket server on port 4505 and process an example request from clients.

using System;
using System.Windows.Forms;
using SocketMeister;

namespace SocketMeisterDemo
{
    public partial class SimpleServer : Form
    {
        //  Instatiate SocketServer on port 4505 with compression enabled
        private readonly SocketServer _socketServer = new SocketServer(4505, true);

        public SimpleServer()
        {
            InitializeComponent();

            //  Listen to RequestReceived events
            _socketServer.RequestReceived += SocketServer_RequestReceived;

            //  Start the socket server
            _socketServer.Start();
        }
		private void SocketServer_RequestReceived(object sender, SocketServer.RequestReceivedEventArgs e)
		{
			//  Example request
			if (Convert.ToString(e.Parameters[0]) == "GetTimezoneDisplayName")
			{
				//  Response is a binary array. Convert string to binary array.
				e.Response = System.Text.Encoding.ASCII.GetBytes(TimeZoneInfo.Local.DisplayName);
			}
		}

        private void ServerForm_FormClosing(object sender, FormClosingEventArgs e)
        {
			//  Stop the socket server before exiting the application
			_socketServer.Stop();
		}
	}
}

Simple SocketClient Application.

The following code is from a WinForm containing one button called BtnGetTimezoneDisplayName. It automatically connects to the SocketServer running on the local machine. Pressing the button sends a request to the server, then displays a string response.

using System;
using System.Windows.Forms;
using SocketMeister;

namespace SocketMeisterDemo
{
    public partial class SimpleClient : Form
    {
        //  Start socket client, pointed at 127.0.0.1:4505 with compression enabled (127.0.0.1 is localhost)
        SocketClient _socketClient = new SocketClient("127.0.0.1", 4505, true);

        public SimpleClient()
        {
            InitializeComponent();
        }

        private void BtnGetTimezoneDisplayName_Click(object sender, EventArgs e)
        {
            object[] parms = new object[] { "GetTimezoneDisplayName" };
            byte[] response =_socketClient.SendRequest(parms);

            //  Response is a binary array. Convert it to a string and display the message.
            MessageBox.Show(System.Text.Encoding.ASCII.GetString(response));
        }

        private void ClientForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            //  Disconnect from the socket server
            _socketClient.Stop();
        }
    }
}

Broadcasting a message from the server to all clients

The SocketServer.BroadcastMessage() method is used to send a message to all connected clients. In this example we are sending a string, but in more complex situations you could send many parameters. Supported data types for each parameter includes strings, most numeric data types and byte arrays.

On the server application we add the following code to a button click event. This sends a string to all clients:

    private void btnSendMsgToAllClients_Click(object sender, EventArgs e)
    {
        //  Send a string to all connected clients
        object[] parms = new object[] { "This is a broadcast message to all clients" };
        _socketServer.BroadcastMessage(parms);
    }

On the client application we must register to receive SocketClient.MessageReceived events and some code to display the message:

    public SimpleClient()
    {
        InitializeComponent();

        //  Register to receive messages from the server.
        _socketClient.MessageReceived += SocketClient_MessageReceived;
    }

    private void SocketClient_MessageReceived(object sender, SocketClient.MessageReceivedEventArgs e)
    {
        //  The message is a string contained in the first parameter sent. Display it.
        MessageBox.Show(Convert.ToString(e.Parameters[0]));
    }

Broadcasting a message from the server to subscribers.

SocketMeister clients can register and unregister to receive specific message types from the server. Subscriptions are simply a list of names maintained by the SocketClient, which are automatically synchronised with the SocketServer. As subscription names are added and removed on the SocketClient, these are immediately reflected to the server. If a TCP connection is broken, as soon as the client reconnects, or connects with another server, it automatically sends the list during the connection process. This provides powerful functionality which you can leverage in your applications. Perhaps your server has to deal with different client applications or you want to turn certain message types on or off depending on what is happening at the client.

On the client side, we will add the subscription "Customer Master Data Changes". Let's extend the example from above

    public SimpleClient()
    {
        InitializeComponent();

        //  Register to receive messages from the server.
        _socketClient.MessageReceived += SocketClient_MessageReceived;

        //  Subscribe to 'Customer Master Data Changes'. (Note: names are case insensitive)
        _socketClient.AddSubscription("Customer Master Data Changes");
    }

On the server example, we have added a button labelled "Send Msg to All 'Customer Master Data Changes' Subscribers"

    private void btnSendMsgToAllCustomerDataChangeSubscribers_Click(object sender, EventArgs e)
    {
        //  Send a string to all connected clients
        object[] parms = new object[] { "This is a broadcast message to all clients subscribing to 'Customer Master Data Changes'" };
        _socketServer.BroadcastMessageToSubscribers("Customer Master Data Changes", parms);
    }

We already have coded the client to display messages when receiving the event SocketClient_MessageReceived.

If we wanted to remove the subscription, at the socket client we would add the following line of code.

            _socketClient.RemoveSubscription("Customer Master Data Changes");

Messaging a specific client from the server

From the server you may want to send messages and requests to specific clients. T

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

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NuGet packages

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4.0.6 198 1/2/2024
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1.0.0 590 3/29/2019

Fixed bug when closing client connection buit not closing application