SadConsole 6.2.1

Suggested Alternatives

SadConsole 8.99.2

There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole --version 6.2.1
NuGet\Install-Package SadConsole -Version 6.2.1
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole" Version="6.2.1" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole --version 6.2.1
#r "nuget: SadConsole, 6.2.1"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole as a Cake Addin
#addin nuget:?package=SadConsole&version=6.2.1

// Install SadConsole as a Cake Tool
#tool nuget:?package=SadConsole&version=6.2.1

A MonoGame library that emulates old-school console and command prompt style graphics. Use the SadConsole.Starter package for new projects.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Universal Windows Platform uap10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on SadConsole:

Package Downloads
SadCanvas

A canvas class that works with SadConsole and MonoGame host.

SadConsole.Extended

A library of common classes that extend SadConsole with new controls, windows, and more.

SadConsole.Host.MonoGame

A graphics hosting library for SadConsole that targets MonoGame.

SadConsole.Host.SFML

A graphics hosting library for SadConsole that targets SFML.

SadConsole.GoRogueHelpers

A helper library for SadConsole games built with GoRogue.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.4.0 146 3/31/2024
10.4.0-debug 96 3/31/2024
10.0.3 256 3/14/2024
10.0.3-debug 157 3/14/2024
10.0.2 1,394 11/10/2023
10.0.2-debug 787 11/10/2023
10.0.1 688 11/10/2023
10.0.1-debug 659 11/10/2023
10.0.0 1,378 10/29/2023
10.0.0-debug 894 10/29/2023
10.0.0-beta3-debug 998 10/14/2023
10.0.0-beta3 943 10/14/2023
10.0.0-beta2-debug 947 10/11/2023
10.0.0-beta2 961 10/11/2023
10.0.0-beta1-debug 972 10/11/2023
10.0.0-beta1 993 10/11/2023
10.0.0-alpha4-debug 1,275 8/26/2023
10.0.0-alpha4 1,201 8/26/2023
10.0.0-alpha3-debug 1,122 8/26/2023
10.0.0-alpha3 1,138 8/26/2023
10.0.0-alpha2-debug 1,492 6/18/2023
10.0.0-alpha2 1,277 6/18/2023
10.0.0-alpha1-debug 1,386 6/4/2023
9.2.2 4,760 1/22/2022
9.2.2-debug 1,120 1/22/2022
9.2.1 2,314 1/4/2022
9.2.0 3,121 12/31/2021
9.2.0-debug 1,032 12/31/2021
9.1.1 4,986 8/7/2021
9.1.1-debug 1,217 8/7/2021
9.1.0 1,966 7/6/2021
9.1.0-debug 1,208 7/6/2021
9.0.0 4,343 6/6/2021
9.0.0-debug 1,193 6/6/2021
9.0.0-beta4 1,824 1/15/2021
9.0.0-beta3 1,924 12/19/2020
9.0.0-beta2 1,465 10/9/2020
9.0.0-beta1 1,586 8/1/2020
9.0.0-alpha9 1,601 7/25/2020
9.0.0-alpha8 1,346 7/13/2020
9.0.0-alpha7 1,594 7/11/2020
9.0.0-alpha6 1,655 5/28/2020
9.0.0-alpha5 1,464 5/26/2020
9.0.0-alpha4 1,355 5/1/2020
9.0.0-alpha3 1,490 5/1/2020
9.0.0-alpha2 1,442 3/14/2020
9.0.0-alpha1 1,778 1/26/2020
8.99.3 3,578 8/15/2020
8.99.3-debug 1,399 8/15/2020
8.99.2 1,712 7/14/2020
8.99.2-debug 1,356 7/14/2020
8.99.1 2,341 4/11/2020
8.99.1-debug 1,363 4/11/2020
8.99.0 2,380 11/27/2019
8.99.0-debug 1,357 11/27/2019
8.9.1 3,593 11/5/2019
8.9.1-debug 1,347 11/5/2019
8.9.0 2,091 9/7/2019
8.9.0-debug 1,541 9/7/2019
8.8.1 2,873 7/28/2019
8.8.1-debug 1,521 7/28/2019
8.8.0 2,237 7/27/2019
8.8.0-debug 1,468 7/27/2019
8.7.1 1,842 6/22/2019
8.7.1-debug 1,521 6/22/2019
8.7.0 1,706 6/22/2019
8.7.0-debug 1,545 6/22/2019
8.6.0 1,963 4/14/2019
8.6.0-debug 1,550 4/14/2019
8.5.0 1,872 4/2/2019
8.5.0-debug 1,577 4/2/2019
8.4.1 1,826 3/19/2019
8.4.1-debug 1,610 3/19/2019
8.4.0 1,693 3/17/2019
8.4.0-debug 1,543 3/17/2019
8.3.0 1,790 3/10/2019
8.3.0-debug 1,537 3/10/2019
8.2.0 1,831 3/2/2019
8.2.0-debug 1,610 3/2/2019
8.1.0 1,793 2/28/2019
8.1.0-debug 1,535 2/28/2019
8.0.0 1,876 2/24/2019
8.0.0-pre5 1,597 2/19/2019
8.0.0-pre4 1,619 1/31/2019
8.0.0-pre2 1,660 12/30/2018
8.0.0-pre1 1,627 12/30/2018
7.3.0 1,951 12/29/2018
7.2.0 2,035 11/20/2018
7.1.0 2,072 10/19/2018
7.0.4 2,024 9/8/2018
7.0.3 1,887 9/8/2018
7.0.2 2,222 8/31/2018
7.0.0 2,001 8/29/2018
7.0.0-pre1 1,725 8/22/2018
6.5.0 2,185 6/12/2018
6.4.11 2,238 4/13/2018
6.4.11-pre1 2,036 4/6/2018
6.4.10 2,199 3/18/2018
6.4.9 2,152 3/18/2018
6.4.8 2,118 3/18/2018
6.4.7 2,183 3/16/2018
6.4.6 2,392 2/14/2018
6.4.5 2,210 2/3/2018
6.4.3 2,189 11/14/2017
6.4.2 2,279 8/11/2017
6.4.1 2,094 8/10/2017
6.4.0 2,183 7/25/2017
6.3.0 2,203 6/9/2017
6.2.2 2,204 5/20/2017
6.2.1 2,310 4/23/2017
6.2.0 2,126 4/22/2017
6.1.4 2,129 4/17/2017
6.1.3 2,826 4/3/2017
6.1.2 2,095 4/1/2017
6.1.1 2,064 4/1/2017
6.1.0 2,076 3/31/2017
6.0.1 2,197 3/19/2017
6.0.0 2,001 3/18/2017

- LayeredSurface and SurfaceView did not reset the RenderTexture when font changed.
- LayeredSurface deserializes the render view correctly now.
- Scene did not serialize correctly.
- GameObject did not recalculate position when PositionOffset was changed.
- New NoDrawSurface added. Does not use LastRenderResult.
- Normal surfaces dispose of LastRenderResult in the destructor.