RogueSharp 3.0.0
See the version list below for details.
dotnet add package RogueSharp --version 3.0.0
NuGet\Install-Package RogueSharp -Version 3.0.0
<PackageReference Include="RogueSharp" Version="3.0.0" />
<PackageVersion Include="RogueSharp" Version="3.0.0" />
<PackageReference Include="RogueSharp" />
paket add RogueSharp --version 3.0.0
#r "nuget: RogueSharp, 3.0.0"
#addin nuget:?package=RogueSharp&version=3.0.0
#tool nuget:?package=RogueSharp&version=3.0.0
A portable class library for roguelike developers to provide utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
New features:
* Reworked GoalMap interface to be more consistent with Pathfinder class
* Added Path class
* Bug fixes
* FxCop clean up
Breaking changes:
* Pathfinder now returns Path type instead of IEnumerable
* GoalMap now returns Path type instead of IEnumerable
* Map creation algorithms moved to their own namespace
* DiceNotation "Type" renamed to "TermType" to avoid being a keyword
* Pathfinders can now throw PathNotFoundException
* See 3.0 release notes on https://roguesharp.wordpress.com/ for additional details
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on RogueSharp:
Package | Downloads |
---|---|
VL.RogueSharp
Pathfinding and line of sight functions on a 2D grid, originally intended for roguelike game development |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
5.0.0-pre4 | 1,974 | 5/25/2020 |
5.0.0-pre3 | 951 | 5/22/2020 |
5.0.0-pre2 | 1,182 | 1/14/2020 |
5.0.0-pre | 1,170 | 6/30/2019 |
4.2.0 | 7,707 | 1/1/2019 |
4.1.0 | 2,504 | 8/4/2018 |
4.0.0 | 1,630 | 7/29/2018 |
4.0.0-pre | 2,314 | 4/24/2017 |
3.0.0 | 6,480 | 2/19/2016 |
3.0.0-pre | 2,205 | 10/4/2015 |
2.0.0 | 4,091 | 2/14/2015 |
1.2.0 | 2,283 | 1/15/2015 |
1.1.0 | 2,583 | 6/23/2014 |
1.0.1 | 2,444 | 5/5/2014 |
1.0.0 | 2,185 | 5/5/2014 |
New features:
* Reworked GoalMap interface to be more consistent with Pathfinder class
* Added Path class
* Bug fixes
* FxCop clean up
Breaking changes:
* Pathfinder now returns Path type instead of IEnumerable
* GoalMap now returns Path type instead of IEnumerable
* Map creation algorithms moved to their own namespace
* DiceNotation "Type" renamed to "TermType" to avoid being a keyword
* Pathfinders can now throw PathNotFoundException
* See 3.0 release notes on https://roguesharp.wordpress.com/ for additional details