Proxem.NumNet 1.5.2

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dotnet add package Proxem.NumNet --version 1.5.2
NuGet\Install-Package Proxem.NumNet -Version 1.5.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Proxem.NumNet" Version="1.5.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Proxem.NumNet --version 1.5.2
#r "nuget: Proxem.NumNet, 1.5.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Proxem.NumNet as a Cake Addin
#addin nuget:?package=Proxem.NumNet&version=1.5.2

// Install Proxem.NumNet as a Cake Tool
#tool nuget:?package=Proxem.NumNet&version=1.5.2

NumNet

NumNet is an optimized library for matrix operations and scientific programming written in C# and developed at Proxem. NumNet is inspired by python's numpy library to facilitate its use by python developers.

Table of contents

Requirements

NumNet is developed in .Net Standard 2.0 and is compatible with both .Net Framework and .Net Core thus working on Windows and Linux platform. For Mac OS users there shouldn't be any problem but we didn't test extensively.

NumNet relies on BlasNet for the low level operations on arrays. See BlasNet documentation for further information on how to use Intel's MKL for low level operations.

Examples

Matrix creations

To create an empty 2-dimensional array of dimension 3 and 4 you can use

var zeroArray = NN.Zeros(3, 4);

The following creates a 1-dimensional array with all even number from 0 to 40

var range = NN.Range(0, 40, step: 2);

To reshape the previous array to a 2-d dimension array use var 2dRange = range.Reshape(4, 5);. This operation will be a O(1) if possible but it might need to copy the values (if the initial matrix is transposed or more generally if the data in the initial array are not contiguous.)

Random initializations are also supported, here are a few examples of the supported distributions

var bern = NN.Random.Bernouilli(0.5, 2, 3);  // 2 x 3 matrix
var norm = NN.Random.Normal(0, 1, 10, 10);   // 10 x 10 normally distributed matrix
var unif = NN.Random.Uniform(-1, 1, 5, 6);   // 5 x 6 uniform matrix between -1 and 1

Accessing values

Let's start with a 2-d array of size (5 x 6)

var M = NN.Range(30).Reshape(5, 6);

To access a single value in the array we will use M[i, j]. NumNet also supports more complex slicing functions. To select the first column of the array we will use

var vector = M[Slicer._, 0]; // 'Slicer._' correspond to ':' in numpy

More control on the slices is made using the following

var v0 = M[0]; // [0, 1, 2, 3, 4, 5]
var v1 = M[Slicer.Range(0, 3), Slicer.Until(2)]; // [[0, 1],[6, 7],[12, 13]]
var v2 = M[1, Slicer.From(1)]; // [7, 8, 9, 10, 11]
var v3 = M[Slicer.Range(3, -1), -2]; // [16, 22]

Base operations

The syntax for operations between multi-dimensional arrays is mostly the same as numpy (with Pascal Case). For instance, matrix multiplications will be done with the following code

var M = NN.Random.Normal(0, 1, 3, 4);
var N = NN.Random.Bernouilli(0.6, 4, 5);

var MN = NN.Dot(M, N) // gives a (3 x 5) matrix
var MMNTranspose = NN.Dot(MN.T, M) // gives a (5 x 4) matrix

where MN.T stands for the transpose of MN.

Github

NumNet is an open-source project, you can find the code on the github page of the project.

Contact

If you can't make NumNet work on your computer or if you have any tracks of improvement drop us an e-mail at one of the following address:

  • thp@proxem.com
  • joc@proxem.com

License

NumNet is Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
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