MonoGame.Framework.Portable 3.2.99-beta

This is a prerelease version of MonoGame.Framework.Portable.
The owner has unlisted this package. This could mean that the package is deprecated, has security vulnerabilities or shouldn't be used anymore.
dotnet add package MonoGame.Framework.Portable --version 3.2.99-beta
NuGet\Install-Package MonoGame.Framework.Portable -Version 3.2.99-beta
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99-beta" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add MonoGame.Framework.Portable --version 3.2.99-beta
#r "nuget: MonoGame.Framework.Portable, 3.2.99-beta"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install MonoGame.Framework.Portable as a Cake Addin
#addin nuget:?package=MonoGame.Framework.Portable&version=3.2.99-beta&prerelease

// Install MonoGame.Framework.Portable as a Cake Tool
#tool nuget:?package=MonoGame.Framework.Portable&version=3.2.99-beta&prerelease

*Note this is the Portable version of MonoGame for use in development with class library solutions. A platform will be required to run your solution with the appropriate version of MonoGame for that platform.

MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
     This implementation is a PCL only version of MonoGame for use in Portable CLass Libraries.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages (31)

Showing the top 5 NuGet packages that depend on MonoGame.Framework.Portable:

Package Downloads
NeutrinoParticles.MonoGame

MonoGame extension for NeutrinoParticles.

BloomEffectRenderer

If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer.

InputStateManager

A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock. - Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc... - GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'. - TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections. It is a PCL so you should be able to use it in any MG project.

Darkgaja.Marked.Xna

Just another UI Framework for MonoGame

SpriterDotNet.MonoGame

SpriterDotNet MonoGame implementation.

GitHub repositories (15)

Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Portable:

Repository Stars
xamarin/monodroid-samples
A collection of Xamarin.Android sample projects.
prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
xamarin/ios-samples
Xamarin.iOS sample apps
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
riperiperi/FreeSO
Re-implementation of The Sims Online.
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