MonoGame.Framework.Portable
3.2.99-beta
dotnet add package MonoGame.Framework.Portable --version 3.2.99-beta
NuGet\Install-Package MonoGame.Framework.Portable -Version 3.2.99-beta
<PackageReference Include="MonoGame.Framework.Portable" Version="3.2.99-beta" />
paket add MonoGame.Framework.Portable --version 3.2.99-beta
#r "nuget: MonoGame.Framework.Portable, 3.2.99-beta"
// Install MonoGame.Framework.Portable as a Cake Addin
#addin nuget:?package=MonoGame.Framework.Portable&version=3.2.99-beta&prerelease
// Install MonoGame.Framework.Portable as a Cake Tool
#tool nuget:?package=MonoGame.Framework.Portable&version=3.2.99-beta&prerelease
*Note this is the Portable version of MonoGame for use in development with class library solutions. A platform will be required to run your solution with the appropriate version of MonoGame for that platform.
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework.
This implementation is a PCL only version of MonoGame for use in Portable CLass Libraries.
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages (31)
Showing the top 5 NuGet packages that depend on MonoGame.Framework.Portable:
Package | Downloads |
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NeutrinoParticles.MonoGame
MonoGame extension for NeutrinoParticles. |
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BloomEffectRenderer
If you want to add a nice bloom-effect to your game, this library will help you. It's a portable library, so it will work with all MG flavors and it is pretty simple to use. Just create a BloomEffectRenderer in your game, hook it up (Initialize and UnloadContent) and tell it to render the effect at the appropriate point in your draw-method. Pass it a RenderTarget (source) where you've drawn all your stuff in, and a second one (target) where the output will be rendered to. If you pass 'null' as the target RenderTarget then it will draw directly to the backbuffer. |
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InputStateManager
A helper PCL (InputStateManager) for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs. Currently it provides convenience-methods in a fluent manner for: - Keyboard (Key) Sub-context for 'Is' and 'Was', helper functions for 'Any-ALT (...SHIFT, CTRL)' and NumLock and CapsLock. - Mouse (Mouse) Sub-context for 'Is' and 'Was' and delta-functions for mouse-wheel, position, etc... - GamePad (Pad) Sub-context for 'Is' and 'Was' and for 'DPad', 'Triggers' and 'ThumbSticks'. - TouchPanel (Touch) Sub-context for 'Is' and 'Was'. Currently only exposes TouchCollections. It is a PCL so you should be able to use it in any MG project. |
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Darkgaja.Marked.Xna
Just another UI Framework for MonoGame |
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SpriterDotNet.MonoGame
SpriterDotNet MonoGame implementation. |
GitHub repositories (15)
Showing the top 5 popular GitHub repositories that depend on MonoGame.Framework.Portable:
Repository | Stars |
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xamarin/monodroid-samples
A collection of Xamarin.Android sample projects.
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prime31/Nez
Nez is a free 2D focused framework that works with MonoGame and FNA
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xamarin/ios-samples
Xamarin.iOS sample apps
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craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
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riperiperi/FreeSO
Re-implementation of The Sims Online.
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Version | Downloads | Last updated |
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