Unobtrusive games oriented Message Queue. MQLight was designed for use in games (specifically XNA / monogame), but is thread safe and has been used in business applications. NOTE: Please make sure to call the Update method at the top of your game's update loop. Business applications can simply call the Update() method in a thread as fast as required.
See the version list below for details.
Install-Package MQLight -Version 0.0.1
dotnet add package MQLight --version 0.0.1
<PackageReference Include="MQLight" Version="0.0.1" />
paket add MQLight --version 0.0.1
This release supports standard Enqueue/Dequeue operations, as well as subscription based message flow. NOTE: Please ensure that the Update() method is called once at the top of your game's Update method.
This package has no dependencies.
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MQLight:
Use Achieve as a simple, unobtrusive way to insert an achievement system into your game. Achieve depends on MQLight for messaging. Both projects were specifically designed for games.
This package is not used by any popular GitHub repositories.