LeasePool 0.3.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package LeasePool --version 0.3.0
NuGet\Install-Package LeasePool -Version 0.3.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="LeasePool" Version="0.3.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add LeasePool --version 0.3.0
#r "nuget: LeasePool, 0.3.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install LeasePool as a Cake Addin
#addin nuget:?package=LeasePool&version=0.3.0

// Install LeasePool as a Cake Tool
#tool nuget:?package=LeasePool&version=0.3.0

LeasePool - V0.3.0

A simple, configurable, thread-safe Object Pool. Provides a mechanism for constructing, validating, and disposing of objects on the fly, as well limiting the maximum number of total instantiated object and auto-disposal of stale objects.

Adheres to netstandard2.1

Usage

using LeasePool;

ILeasePool<Connection> pool = new LeasePool<Connection>(
    new LeasePoolConfig<Connection>()
    {
        MaxLeases = 10,
        IdleTimeout = TimeSpan.FromSeconds(30),
        Initializer = () => { 
            var connection = new Connection("hostname", "username", "password");
            connection.Open();
            return connection;
        },
        Validator = (connection) => connection.IsConnected(),
        OnLease = (connection) => connection.StartTransaction(),
        OnReturn = (connection) => connection.EndTransaction(),
        Finalizer = (connection) => connection.Dispose()
    }
);

// Get a connection from the pool, waiting up 
// to 2 seconds for one to become available.
using (var connection = await pool.Lease(TimeSpan.FromSeconds(2))) {
    // do something with connection
}

Configuration Options

  • MaxLeases int The maximum number of object which can be instantiated at once. Default: -1 (no limit)
  • IdleTimeout int The maximum amount of time an object can remain idle before it is automatically disposed. Default: -1 (no timeout)
  • Initializer Func<T> A function to create a new instance. Default: () => Activator.CreateInstance<T>()
  • Validator Func<T, bool> A function to validate an instance. If this returns false, the object will be disposed. Default: (instance) => true
  • OnLease Action<T> A function to execute before an instance is leased. Default: Do nothing
  • OnReturn Action<T> A function to execute after an instance is returned. Default: Do nothing
  • Finalizer Action<T> A function to execute when an instance is disposed. Default: If the object is an IDisposable, call Dispose() on it.

License

This is free and unencumbered software released into the public domain.

Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.

In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. For more information, please refer to https://unlicense.org/

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.8.0 432 7/18/2022
0.6.0 397 7/18/2022
0.5.0 366 7/18/2022
0.4.0 410 7/18/2022
0.3.0 385 7/18/2022
0.2.0 394 7/17/2022
0.1.0 385 7/17/2022