Facepunch.Steamworks.win32 2.3.3

Steamworks implementation with an emphasis on making things easy. For Windows x86.

Install-Package Facepunch.Steamworks.win32 -Version 2.3.3
dotnet add package Facepunch.Steamworks.win32 --version 2.3.3
<PackageReference Include="Facepunch.Steamworks.win32" Version="2.3.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Facepunch.Steamworks.win32 --version 2.3.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
  • Add Steamworks.Dispatch.OnDebugCallback
  • Fixed Dispatch not stopping properly when Server/Client Shutdown
  • Now throws an exception is try to initialize more than once
  • Fixed SteamFriends events not being hooked
  • Fixed SteamServer events being hooked twice
  • Added SteamNetworkingUtils.ConnectionTimeout
  • Added SteamNetworkingUtils.Timeout
  • Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt
  • Fixed dispatch double callbacks when server initialized
  • Added a bunch of functions/properties to NetIdentity
  • Added a bunch more functions to NetAddress
  • ConnectionInfo exposes NetAddress, NetIdentity
  • Rename SocketInterface to SocketManager
  • Rename ConnectionInterface toConnectionManager
  • Fixed Sockets created using CreateRelaySocket not receiving messages
  • Added interface versions of Connection/SocketManagers
  • Removed SteamClient.OnCallbackException
  • Removed SteamServer.OnCallbackException
  • Added Dispatch.OnException
  • Fixed Leaderboards returning corrupt results under Unity
  • Added SteamNetworkingUtils.SendBufferSize
  • Add Steamworks.Dispatch.OnDebugCallback
  • Fixed Dispatch not stopping properly when Server/Client Shutdown
  • Now throws an exception is try to initialize more than once
  • Fixed SteamFriends events not being hooked
  • Fixed SteamServer events being hooked twice
  • Added SteamNetworkingUtils.ConnectionTimeout
  • Added SteamNetworkingUtils.Timeout
  • Renamed SteamNetworkingUtils.GetConfigInt to SetConfigInt
  • Fixed dispatch double callbacks when server initialized
  • Added a bunch of functions/properties to NetIdentity
  • Added a bunch more functions to NetAddress
  • ConnectionInfo exposes NetAddress, NetIdentity
  • Rename SocketInterface to SocketManager
  • Rename ConnectionInterface toConnectionManager
  • Fixed Sockets created using CreateRelaySocket not receiving messages
  • Added interface versions of Connection/SocketManagers
  • Removed SteamClient.OnCallbackException
  • Removed SteamServer.OnCallbackException
  • Added Dispatch.OnException
  • Fixed Leaderboards returning corrupt results under Unity
  • Added SteamNetworkingUtils.SendBufferSize

  • .NETFramework 4.6

    • No dependencies.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version History

Version Downloads Last updated
2.3.3 220 2/28/2020