EdjCase.ICP.WebSockets 5.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package EdjCase.ICP.WebSockets --version 5.0.0                
NuGet\Install-Package EdjCase.ICP.WebSockets -Version 5.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="EdjCase.ICP.WebSockets" Version="5.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add EdjCase.ICP.WebSockets --version 5.0.0                
#r "nuget: EdjCase.ICP.WebSockets, 5.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install EdjCase.ICP.WebSockets as a Cake Addin
#addin nuget:?package=EdjCase.ICP.WebSockets&version=5.0.0

// Install EdjCase.ICP.WebSockets as a Cake Tool
#tool nuget:?package=EdjCase.ICP.WebSockets&version=5.0.0                

ICP.NET WebSockets

Usage (Minimal)

Principal canisterId = ...; // Id of the canister to communicate with over websockets
Uri gatewayUri = ...; // Uri to the websocket gateway server
IWebSocketAgent<AppMessage> webSocket = await new WebSocketBuilder(canisterId, gatewayUri)
    .OnMessage((msg) => {}) // Action to receive messages from the server
    .BuildAndConnectAsync<AppMessage>();

Usage (Advanced)

IWebSocketAgent<AppMessage> webSocket = await new WebSocketBuilder(canisterId, gatewayUri)
    .OnMessage((msg) => {}) // Action to receive messages from the server
    .OnOpen(() => {}) // Action to indicate when the connection opens
    .OnError((ex) => {}) // Action to output an error
    .OnClose(() => {}) // Action to indicate when the connection closes
    .WithIdentity(identity) // Used to specify an IIdentity, otherwise will generate an ephemeral identity
    .WithRootKey(rootKey) // Used to specify the network root public key, required if using a dev or other ic network
    .WithCustomCandidConverter(customConverter) // Used if `AppMessage` requires a custom CandidConverter for serialization
    .WithCustomClient(client) // Used to override the default WebSocket client
    .WithCustomBlsCryptography(bls) // Used to override the default bls library. See `WebGL Builds` below
    .BuildAndConnectAsync<AppMessage>(cancellationToken);

Unity

Example using MonoBehavior


using EdjCase.ICP.Agent.Agents;
using EdjCase.ICP.Candid.Models;
using EdjCase.ICP.WebSockets;
using System.Threading;
using System;
using UnityEngine;
using EdjCase.ICP.Agent;
using EdjCase.ICP.Candid.Mapping;

public class WebSocketManager : MonoBehaviour
{

    public class AppMessage
    {
        [CandidName("text")]
        public string Text { get; set; }

        [CandidName("timestamp")]
        public ulong Timestamp { get; set; }
    }

    private Principal devCanisterId = Principal.FromText("bkyz2-fmaaa-aaaaa-qaaaq-cai");
    private Uri devGatewayUri = new Uri("ws://localhost:8080");
    private Uri devBoundryNodeUri = new Uri("http://localhost:4943");

    private Principal prodCanisterId = Principal.FromText("bkyz2-fmaaa-aaaaa-qaaaq-cai");
    private Uri prodGatewayUri = new Uri("wss://icwebsocketgateway.app.runonflux.io");

    private IWebSocketAgent<AppMessage> agent;
    private CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();

    async void Start()
    {
        bool development = true;
        Principal canisterId;
        Uri gatewayUri;
        if (development)
        {
            canisterId = devCanisterId;
            gatewayUri = devGatewayUri;
        }
        else
        {
            canisterId = prodCanisterId;
            gatewayUri = prodGatewayUri;
        }
        var builder = new WebSocketBuilder<AppMessage>(canisterId, gatewayUri)
            .OnMessage(this.OnMessage)
            .OnOpen(this.OnOpen)
            .OnError(this.OnError)
            .OnClose(this.OnClose);
        if (development)
        {
            // Set the root key as the dev network key
            SubjectPublicKeyInfo devRootKey = await new HttpAgent(
                httpBoundryNodeUrl: devBoundryNodeUri
            ).GetRootKeyAsync();
            builder = builder.WithRootKey(devRootKey);
        }
        this.agent = await builder.BuildAndConnectAsync(cancellationToken: cancellationTokenSource.Token);
        await this.agent.ReceiveAllAsync(cancellationTokenSource.Token);
    }

    void OnOpen()
    {
        Debug.Log("Open");
    }
    async void OnMessage(AppMessage message)
    {
        Debug.Log("Received Message: "+ message.Text);
        ICTimestamp.Now().NanoSeconds.TryToUInt64(out ulong now);
        var replyMessage = new AppMessage
        {
            Text = "pong",
            Timestamp = now
        };
        await this.agent.SendAsync(replyMessage, cancellationTokenSource.Token);
        Debug.Log("Sent Message: " + replyMessage.Text);
    }
    void OnError(Exception ex)
    {
        Debug.Log("Error: " + ex);
    }
    void OnClose()
    {
        Debug.Log("Close");
    }

    async void OnDestroy()
    {
        cancellationTokenSource.Cancel(); // Cancel any ongoing operations
        if (this.agent != null)
        {
            await this.agent.DisposeAsync();
        }
    }
}

Unity WebGL Builds

Due to how WebGL works by converting C# to JS/WASM using IL2CPP there are a few additional steps to avoid incompatibilities.

  • WebGlBlsCryptography - The BLS signature verification relies on a 3rd party library and due to that library not being directly compatible with the WebGL builds, WebGlBlsCryptography needs to be used instead of the default WasmBlsCryptography class.

    var bls = new WebGlBlsCrytography();
    IWebSocketAgent<AppMessage> webSocket = await new WebSocketBuilder(canisterId, gatewayUri)
        .WithCustomBlsCryptography(bls)
        .BuildAsync<AppMessage>();
    
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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GitHub repositories

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Version Downloads Last updated
7.0.0-pre.1 42 10/27/2024
6.2.1 87 10/23/2024
6.2.0 94 10/21/2024
6.1.2 131 4/30/2024
6.1.1 119 4/17/2024
6.1.0 102 4/15/2024
6.0.0 127 3/21/2024
5.1.0 138 1/25/2024
5.0.0 139 1/12/2024
5.0.0-pre.2 123 12/13/2023