Doprez.Stride 1.0.5

There is a newer version of this package available.
See the version list below for details.
dotnet add package Doprez.Stride --version 1.0.5
NuGet\Install-Package Doprez.Stride -Version 1.0.5
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Doprez.Stride" Version="1.0.5" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Doprez.Stride --version 1.0.5
#r "nuget: Doprez.Stride, 1.0.5"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Doprez.Stride as a Cake Addin
#addin nuget:?package=Doprez.Stride&version=1.0.5

// Install Doprez.Stride as a Cake Tool
#tool nuget:?package=Doprez.Stride&version=1.0.5

Doprez.Stride

A bundle of Stride related libraries

Build Status

CircleCI

Examples

Player Controller Example

public class PlayerController : SyncScript
{
	[DataMember(0)]
	public Keys ForwardKey { get; set; }
	[DataMember(1)]
	public Keys BackwardKey { get; set; }
	[DataMember(2)]
	public Keys RightKey { get; set; }
	[DataMember(3)]
	public Keys LeftKey { get; set; }
	[DataMember(100)]
	public Keys Interact { get; set; }
	[DataMember(200)]
	public Keys JumpKey { get; set; }

	private PlayerMover _playerMover;
	private Raycast _raycast;

	public override void Start()
	{
		_playerMover = Entity.GetComponent<PlayerMover>();
		_raycast = Entity.GetComponent<Raycast>();
		Input.Mouse.LockPosition(true);
	}

	public override void Update()
	{
		MovePlayer();
		RotateCamera();
		Jump();
		PlayerRaycast();
	}

	private void MovePlayer()
	{
		Vector2 movement = Vector2.Zero;

		if (Input.IsKeyDown(ForwardKey))
		{
			movement.Y += 1;
		}
		if (Input.IsKeyDown(BackwardKey))
		{
			movement.Y -= 1;
		}
		if (Input.IsKeyDown(RightKey))
		{
			movement.X += 1;
		}
		if (Input.IsKeyDown(LeftKey))
		{
			movement.X -= 1;
		}
		_playerMover.MovePlayer(movement);
	}

	private void RotateCamera()
	{
		_playerMover.UpdateCameraRotation(Input.Mouse.Delta * 100);
	}

	private void Jump()
	{
		if (Input.IsKeyPressed(JumpKey))
		{
			_playerMover.Jump();
		}
	}

	//Example of the Raycast Component usage to store a HitResult in the result variable
	private void PlayerRaycast()
	{
		if (Input.IsKeyPressed(Interact))
		{
			var result = _raycast.RayCast(_playerMover.CameraPivot);
		}
	}
}
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Doprez.Stride:

Package Downloads
Doprez.Stride.AI

AI libraries to be used within Stride games

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.0.0 189 12/15/2023
2.1.0 132 9/21/2023
2.0.0 142 7/12/2023
1.2.5 169 4/21/2023
1.2.4 214 4/12/2023
1.2.3 147 4/5/2023
1.2.2 183 3/27/2023
1.2.1 195 3/10/2023
1.2.0 209 3/1/2023
1.1.2 203 2/25/2023
1.1.1 264 2/9/2023
1.1.0 237 2/8/2023
1.0.9 358 1/27/2023
1.0.8 428 9/5/2022
1.0.7 392 9/4/2022
1.0.6 409 8/29/2022
1.0.5 400 8/29/2022
1.0.4 432 8/15/2022
1.0.3 420 8/14/2022
1.0.2 393 8/14/2022
1.0.1 422 8/14/2022
1.0.0 426 8/13/2022