AdamsLair.Duality.Editor.Plugins.CamView 2.4.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Editor.Plugins.CamView --version 2.4.0
NuGet\Install-Package AdamsLair.Duality.Editor.Plugins.CamView -Version 2.4.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Editor.Plugins.CamView" Version="2.4.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Editor.Plugins.CamView --version 2.4.0
#r "nuget: AdamsLair.Duality.Editor.Plugins.CamView, 2.4.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.4.0

// Install AdamsLair.Duality.Editor.Plugins.CamView as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Editor.Plugins.CamView&version=2.4.0

A basic Camera View editor module.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Editor.Plugins.CamView:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 493 6/12/2020
4.0.0-alpha1 397 6/12/2020
4.0.0-alpha0 347 6/12/2020
3.0.4 6,135 10/4/2019
3.0.3 619 10/4/2019
3.0.2 1,111 7/28/2019
3.0.1 1,155 5/4/2019
3.0.0 1,789 12/7/2018
2.6.8 2,321 6/7/2018
2.6.7 1,032 6/3/2018
2.6.6 1,328 4/24/2018
2.6.5 1,434 3/15/2018
2.6.4 1,264 2/19/2018
2.6.3 1,201 1/27/2018
2.6.2 1,334 1/6/2018
2.6.1 1,652 10/26/2017
2.6.0 1,802 8/22/2017
2.5.1 1,791 6/25/2017
2.5.0 1,186 6/17/2017
2.4.5 1,133 6/11/2017
2.4.4 1,258 5/25/2017
2.4.3 1,241 5/9/2017
2.4.2 1,136 5/3/2017
2.4.1 1,271 4/14/2017
2.4.0 1,071 4/14/2017
2.3.9 1,306 3/25/2017
2.3.8 2,564 11/13/2016
2.3.7 1,280 10/27/2016
2.3.6 1,347 10/3/2016
2.3.5 1,508 9/25/2016
2.3.4 1,472 8/30/2016
2.3.3 1,159 8/27/2016
2.3.2 1,105 8/27/2016
2.3.1 1,500 7/24/2016
2.3.0 1,596 6/7/2016
2.2.7 1,369 5/16/2016
2.2.6 1,477 4/19/2016
2.2.5 1,414 4/1/2016
2.2.4 1,369 3/19/2016
2.2.3 1,679 2/18/2016
2.2.2 1,353 2/7/2016
2.2.1 1,268 1/31/2016
2.2.0 1,559 1/16/2016
2.1.1 1,880 12/5/2015
2.1.0 1,514 11/28/2015
2.0.3 1,438 11/10/2015
2.0.2 1,250 11/10/2015
2.0.1 1,431 11/1/2015
2.0.0 1,360 10/19/2015
1.0.10 4,243 2/28/2015
1.0.9 1,272 2/28/2015
1.0.8 1,706 2/24/2015
1.0.7 1,480 2/6/2015
1.0.6 1,303 2/6/2015
1.0.5 1,297 2/2/2015
1.0.4 1,468 1/16/2015
1.0.3 2,212 11/3/2014
1.0.2 1,545 9/30/2014
1.0.1 1,609 8/18/2014
1.0.0 1,532 7/25/2014

RigidBody Shape Layer Polygon Internals, RigidBody Joint Layer Angle Display Tweaks, RigidBody Joint Layer Line Width
#ADD: The RigidBody shape layer now displays internal polygon decomposition lines.
#CHANGE: Adjusted second angle constraint display to account for fixed-screen-size rendering.
#CHANGE: Now rendering RigidBody joint constraints using lines with an actual width for better readability.
#CHANGE: The RigidBody Joint layer visualization now renders using screen-space scaling.
#FIX: Fixed alpha value propagation, so joints can now be displayed half-transparent again when out of focus.
#CHANGE: All RigidBody related layer rendering is now fixed to the Z-0 plane, because that's where all physics takes place.
#REMOVE: Removed all text display from the RigidBody joint layer.
#CHANGE: Replaced all material switches in RigidBody Joint Layer with vertex-based color tints.
#FIX: Fixed a bug that caused axis locks to be offset when placing new vertices based on old ones.
#CHANGE: Adjusted highlight behaviour for RigidBody shapes based on selection.
#CHANGE: Right-click deselects the current tool even if an action hasn't been started with it yet.
#FIX: Shape visualization no longer scales outline thickness with object scale factor.
#CHANGE: Now using explicit depth offsets for outlines to make sure they're always required to be in front of the filled polygon shapes.
#FIX: Polygon shapes can now be applied when hovering an unplaced vertex in a position that would make the polygon invalid.
#FIX: Fixed polygon shapes becoming invalid while editing due to the fact that the next vertex starts off where the last one was placed.
#CHANGE: The RigidBody Editor state now by default activates the background plate layer.
#ADD: Added various polygon decomposition checks to ensure that no exceptions or invalid polygons are generated.
#ADD: Added editor-specific checks to make sure a vertex that would make a valid polygon impossible can not be placed.
#FIX: Fixed an exception in the RigidBody shape layer when attempting to render a polygon shape that is invalid.
#CHANGE: Adjusted shape outline width.
#CHANGE: Tweaked shape overlay colors to fit both dark and bright color schemes.
#ADD: The RigidBody shape layer can now display non-convex polygons.
#CHANGE: Improved the overall rendering style of the RigidBody shape layer.
#CHANGE: Adjusted RigidBodyEditor to no longer enforce former polygon shape constraints.