AdamsLair.Duality.Backend.DotNetFramework
2.0.1
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DotNetFramework --version 2.0.1
NuGet\Install-Package AdamsLair.Duality.Backend.DotNetFramework -Version 2.0.1
<PackageReference Include="AdamsLair.Duality.Backend.DotNetFramework" Version="2.0.1" />
paket add AdamsLair.Duality.Backend.DotNetFramework --version 2.0.1
#r "nuget: AdamsLair.Duality.Backend.DotNetFramework, 2.0.1"
// Install AdamsLair.Duality.Backend.DotNetFramework as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Backend.DotNetFramework&version=2.0.1
// Install AdamsLair.Duality.Backend.DotNetFramework as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Backend.DotNetFramework&version=2.0.1
The default system backend layer for Duality. It uses regular .Net Framework classes, as are available on desktop platforms.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.2.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DotNetFramework:
Repository | Stars |
---|---|
AdamsLair/duality
a 2D Game Development Framework
|
Version | Downloads | Last updated |
---|---|---|
4.0.0-alpha2 | 509 | 6/12/2020 |
4.0.0-alpha1 | 398 | 6/12/2020 |
4.0.0-alpha0 | 386 | 6/12/2020 |
3.0.4 | 6,122 | 10/4/2019 |
3.0.3 | 593 | 10/4/2019 |
3.0.2 | 1,082 | 7/28/2019 |
3.0.1 | 1,152 | 5/4/2019 |
3.0.0 | 1,779 | 12/7/2018 |
2.1.1 | 7,713 | 11/13/2016 |
2.1.0 | 2,465 | 7/2/2016 |
2.0.3 | 1,147 | 6/29/2016 |
2.0.2 | 1,137 | 6/29/2016 |
2.0.1 | 2,912 | 2/7/2016 |
2.0.0 | 2,661 | 10/19/2015 |
System Backend Path Mapping, Added Backend Postbuild for Editor Tests
#ADD: The default DotNetFramework backend now performs a transparent path mapping between Duality-style path strings and the system's native path strings.
#FIX: The editor unit testing project didn't receive any editor backend plugins and failed as a result. Adding postbuild events for copying them over to the new testing assembly fixes this.